Directx12 vs opengl 4.4 iso#
Jun 15th 2021 Windows 11 ISO Leaks to the Web, New Start Screen, Mac-like Centered Dock, Rounded Edges (243).
![directx12 vs opengl 4.4 directx12 vs opengl 4.4](http://www.extremetech.com/wp-content/uploads/2014/08/opengl-next-generation-motivations-slide.jpg)
![directx12 vs opengl 4.4 directx12 vs opengl 4.4](https://i.ebayimg.com/images/g/XEgAAOSwePpeVFfj/s-l300.jpg)
The DirectX 12 Ultimate logo requirement consists of DirectX Raytracing, Mesh Shaders, Sampler Feedback, and Variable Rate Shading. At the same time, Ultimate isn't feature-level 12_1, either. It's important to understand that 12_2 is not DirectX 12 Ultimate, even though Microsoft explains in its developer blog that the four key features that make up DirectX 12 Ultimate logo requirements were important enough to be bundled into a new feature-level. This adds a set of new API-level features to DirectX 12 feature-level 12_1. Microsoft on Thursday rolled out the DirectX 12 feature-level 12_2 specification.